Re: Fallout 76 Beta - First Impressions
Posted: Sun Nov 11, 2018 6:30 am
Great comments. I am a hardcore Fallout fan since 97, so I really enjoy hearing the impressions from someone who isn't as biased as myself have played loads of the beta, and am fairly disappointed in what they've done with this game. It really does look/feel like fallout 4 with some poorly implemented improvements to the old creation engine. Now, I'm not going to cry for a new engine like lots are, I feel like there is still some life in the old girl yet. Plus it's a great system for modders to use. I am really looking forward to seeing what they do. But the work they've done on it doesn't look very good, and has seemed to have crippled engine performance.
IMHO..... Replacing NPCs with holotape recordings of lullabies was a poor decision. Anti-griefing measures are a bit much and eliminate any form of interesting player conflict. Base building is lackluster with camp budget size. I mean, there is so much interesting stuff to build, and not enough budget. I'm an electrician, and loved playing with the electrical conduit system in fallout 4. Events don't work well with their terrible AI. I am always trying to chase down the last few kills from enemies who are stuck on rocks and crap as my timer ticks down. What's the point of sending hordes of scorched who get stuck along the way. It's a terrible game of hide and seek.
Luckily, I love exploring in Fallout, battling my way through mentally disabled AI with clunky combat. I love finding an abandoned sky resort, discovering bodies, and piecing together evidence of what happened at that location. Bethesda knows how to build a story. Too bad they used holotapes to narrate the main plot line. It makes the main quest line feel like a side quest line. I will still be playing this game a ton, and think endgame material will be a lot of fun. And eventuallly, private server with mods I hope.
I'm out from surgery for another 7 weeks.... So you guys will be able to find me on their most of the time come the 17th, and hopefully will come explore.
IMHO..... Replacing NPCs with holotape recordings of lullabies was a poor decision. Anti-griefing measures are a bit much and eliminate any form of interesting player conflict. Base building is lackluster with camp budget size. I mean, there is so much interesting stuff to build, and not enough budget. I'm an electrician, and loved playing with the electrical conduit system in fallout 4. Events don't work well with their terrible AI. I am always trying to chase down the last few kills from enemies who are stuck on rocks and crap as my timer ticks down. What's the point of sending hordes of scorched who get stuck along the way. It's a terrible game of hide and seek.
Luckily, I love exploring in Fallout, battling my way through mentally disabled AI with clunky combat. I love finding an abandoned sky resort, discovering bodies, and piecing together evidence of what happened at that location. Bethesda knows how to build a story. Too bad they used holotapes to narrate the main plot line. It makes the main quest line feel like a side quest line. I will still be playing this game a ton, and think endgame material will be a lot of fun. And eventuallly, private server with mods I hope.
I'm out from surgery for another 7 weeks.... So you guys will be able to find me on their most of the time come the 17th, and hopefully will come explore.