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How to join a GS Destiny 2 in-game clan (XB1, PS4, PC) - READ ME FIRST!!!

This is the process for joining one of Bungie's Destiny 2 In-Game clans for Gunslinger Gaming.

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shrike
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Fri Jan 04, 2019 5:31 am

Before you post to this forum asking if we can add you to a clan for PC/XBox/PS, please read on below -

NOTE: For the most part WE WILL NOT BE SENDING YOU AN INVITE TO THE IN-GAME CLANS. You need to request to join. Below is the reason why....

Getting into one of the Bungie clans is definitely a self-serve situation - at least on the initial request side. Make sure you join the appropriate masterlist ( viewtopic.php?f=15&t=3 ).

[SIDEBAR]
To join a masterlist, click on your name in the way upper right corner of the page, then choose "User Control Panel". Click on the "Usergroups" tab. In there, scroll down to the "Destiny 2 Master List (XB1/PS4/PC)" entry (whichever is appropriate for you), and click the little circle in the right column. Then (and this is the important part many have missed) scroll all the way to the bottom of the page and click "Submit". Then you will be all set.
[END SIDEBAR]

Once that is completed, find the GS clan you wish to join ( viewtopic.php?f=8&t=75 ) and submit a request. In most cases we have had a clan fill up, and therefore started a second clan for the same console/type. If the first one is full when you try to request, move down the list to the next one and request there.

When a request to join a clan comes in, we admins check to make sure you are on the masterlist, and then accept the request if you are. If you are not on the masterlist, we will usually send you a message asking you to join the masterlist, then wait a couple days. If you do not join the masterlist in that amount of time, the request is denied and you can re-request again after you are on the masterlist, at which point you will be accepted.

The main reason it has to be a self-serve thing, at least on the initial request, is that because of the slightly screwy way Bungie does the clans, an invitation or a request actually takes up one of the 100 slots available in each clan. For instance, my clan, Destiny Gunslingers XB1 is currently full at 100 members (at the time this was written), but for the sake of argument let's say it has 97/100 members. If I sent out 3 invites to people, no one else could request to join, because on the back-end the system thinks the clan is full. And those invites may never get responded to by the people that were invited (if, for instance, they didn't see them, or they are already in a clan). They do not HAVE to respond, so the invite just hangs there, taking up a space. Anyways, that's the reason "WHY" for the way it is working.

We get the request from you, expressing your interest in the clan, and then we can check the masterlist and accept/wait/deny based on that. But the rest of the clan slots are still open...

Welcome to GS!


Admin of Destiny Gunslingers XB1 Clan on Bungie.net

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Khalinaar
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Sat Jan 05, 2019 9:24 am

The Destiny 2 PC clan is already 100/100 - but the second one has only 8 or 9 members. We should get them organized a bit by time zones for example - so we have mates online most of the time =)
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Sun Jan 06, 2019 4:18 am

@Khalinaar - I do not disagree with you at all on 'getting them organzied'. The problem is the way Bungie has them set up. Any one account can be a member of only a single bungie Destiny 2 clan. An admin of a clan has only 4 options available as an admin - 1) invite user to clan, 2) accept/decline a request to join, 3) promote to admin/founder, 4) kick user from clan.

There is no option to 'transfer' a user. Add to that the fact that (at least on the XBox side, where I am an admin) we admins rarely, if ever, get responses to communications we send out to members. If a member is active in the clan chat, things can be possibly arranged, but typically we only have about a dozen people active in the chat at any one time - and our clan is full currently, and 82 out of the 100 members have played in the last 2 weeks...

So how to 'transfer' a user? We open to ideas. The whole issue would be moot if Bungie allowed more than 100 people in an in-game clan. But we are stuck at 100 people, so ¯ ¯\_(ツ)_/¯ If we simply kick half the people out of the clan and send them a 'message' to request to join the second one, many will not even get the message and then wonder why they got kicked and there will be hard feelings. If we kick them from one and send an invite to the second, the second will be (on the backend - see my post above) considered half full but not really have anyone in it (in our experience most people don't even see the invites we send to the clan)

So it's quite a logic puzzle - how to get part of a full clan to a second clan with Bungie's limited toolset and without the members getting upset for getting 'kicked' when we did not mean to kick them at all but simply even out the membership.

What we DO do in the clans - what we can do - is use my tool I created that shows when people have last played Destiny 2, and if someone hasn't played for around 60 days we start sending notices to them asking if they are done with D2 or if they intend to come back. Some say they will be back, so we leave them be. Some report they have moved onto new games, and we kick them from the clan to make room for new members. Some don't reply at all, and after a wait of a few more days/weeks we will just kick them with a note that they are welcome to re-join if they start playing again. It does nothing to help balance out the clans, but it does at least keep the 'full' clan from being full of people that don't play anymore.

So, considering all of the above - how the Bungie clans work and the limited options at our disposal - if anyone has ideas on how to do it better, PM me (or reply here) and let me know! We are always looking for ways to do it better!
Admin of Destiny Gunslingers XB1 Clan on Bungie.net

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Sun Jan 06, 2019 4:59 am

Hmm. Membership is already tied to the master list here, the "in-game" clans are basically just extensions of the Gunslinger "word-clan" so we could theoretically do a mock-up here (like a more detailed master list), and then create the clans in any game according to it. Most of us here aren't kids looking for a cool clan tag and bragging rights, but mates I can count on to play with. It might require a bit more work on the members part, but hey, most of us can fill a tax report without problem ... so I think we can handle a few extra forum clicks.

In the case of Bungie games 100 member limit, the mock-up can include timezone (and maybe attendance too?) so people see more members online from the get go. I don't mean "dragon points" and daily tasks for members but if someone knows he will only play on the weekends it might be logical to be in the sub clan for the weekend players so the moment he comes online there is a fireteam waiting. In Destiny2 we have clan quests you can only finish with clan mates, so it makes more sense playing together.

The second PC clan is still level 2 so it wont even be a big loss if we disband it to make a brand new one with clear naming on the main and sub clans like US/EU to differentiate. It lists 38 members on the site - and EIGHT in-game ... =/
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