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Fallout 76 Beta - First Impressions

Posted: Thu Nov 01, 2018 7:32 am
by BDNYY23
Tried the Beta for a little on Tuesday night on the PS4 and so far I am not sure what to think. I was having internet connection issues that were frustrating the hell out of me (think my switch is on its last leg and wifi was spotty as I haven't had to use that in years and think my router is located in a bad place for connection issues to my PS4).

To start, my experience with Fallout is limited to Fallout 4, as that was my first play-through of the series and I really enjoyed that one, especially the interaction with all the NPC's and the story. After finally being able to connect, I was a little disappointed with the initial interaction with the vault and the opening storyline, guess I was just expecting more and wanted to get into some of the locked areas of the vault (spent way too much time in Fallout 4 searching everywhere and picking up every piece of crap, so being so limited in the vault was hard to deal with). Once out of the vault, getting used to the controls and the change to VATS definitely took something away from the game for me, but I think I can get used to it. Venturing into the woods was a bit of an adventure as the graphics are good but it can be difficult to spot animals/enemies and even worse if you end up fighting off a bunch of enemies, once you kill them and try to go back after the fight to loot the corpses, I had a hell of a time trying to find the bodies to loot. I think the developers mentioned adding something to identify these, whether an identifier or flashing, I think anything would be a great addition.

I think I only spent about an hour and a half running around in the woods (but that includes spending too much time in the vault looking for something, anything) so my initial experience is definitely limited. I really am not sure how much I will like the game without all of the companions and NPC's. Will try to play the Beta some more, doubt I will make the 2pm-7pm window today, but hopefully will get to play during the Beta windows on Saturday and Sunday. I know my son has enjoyed the beta so far, so I will probably still end up picking up the game, so I hope that things will get better than my initial (yet short) time with the game. Hopefully running with other GSers will make the experience more enjoyable, just not sure how much you guys will compare to all of my Fallout 4 companions.

If you played the Beta, what did you think. How was your initial experience and do you have any suggestions or even tips and tricks for those just getting started or people like me that haven't ventured too far from the vault yet. At this point my son is enjoying the beta, so I will probably still get it, but based on my initial play time, I really hope things get better from this point forward.

Re: Fallout 76 Beta - First Impressions

Posted: Thu Nov 01, 2018 8:26 am
by Odin001
BDNYY23 wrote:
Thu Nov 01, 2018 7:32 am
Tried the Beta for a little on Tuesday night on the PS4 and so far I am not sure what to think. I was having internet connection issues that were frustrating the hell out of me (think my switch is on its last leg and wifi was spotty as I haven't had to use that in years and think my router is located in a bad place for connection issues to my PS4).

To start, my experience with Fallout is limited to Fallout 4, as that was my first play-through of the series and I really enjoyed that one, especially the interaction with all the NPC's and the story. After finally being able to connect, I was a little disappointed with the initial interaction with the vault and the opening storyline, guess I was just expecting more and wanted to get into some of the locked areas of the vault (spent way too much time in Fallout 4 searching everywhere and picking up every piece of crap, so being so limited in the vault was hard to deal with). Once out of the vault, getting used to the controls and the change to VATS definitely took something away from the game for me, but I think I can get used to it. Venturing into the woods was a bit of an adventure as the graphics are good but it can be difficult to spot animals/enemies and even worse if you end up fighting off a bunch of enemies, once you kill them and try to go back after the fight to loot the corpses, I had a hell of a time trying to find the bodies to loot. I think the developers mentioned adding something to identify these, whether an identifier or flashing, I think anything would be a great addition.

I think I only spent about an hour and a half running around in the woods (but that includes spending too much time in the vault looking for something, anything) so my initial experience is definitely limited. I really am not sure how much I will like the game without all of the companions and NPC's. Will try to play the Beta some more, doubt I will make the 2pm-7pm window today, but hopefully will get to play during the Beta windows on Saturday and Sunday. I know my son has enjoyed the beta so far, so I will probably still end up picking up the game, so I hope that things will get better than my initial (yet short) time with the game. Hopefully running with other GSers will make the experience more enjoyable, just not sure how much you guys will compare to all of my Fallout 4 companions.

If you played the Beta, what did you think. How was your initial experience and do you have any suggestions or even tips and tricks for those just getting started or people like me that haven't ventured too far from the vault yet. At this point my son is enjoying the beta, so I will probably still get it, but based on my initial play time, I really hope things get better from this point forward.
You really need to go into this game with a mindset of it not being your typical "Fallout" game. If you're more into the traditional way Bethesda handles their RPGs I doubt you'll like Fallout 76 that much. Since it is more focus on CO-OP/PvP survival (kinda) game. The starting vault is mainly just a "safe haven" for newly spawned players overall and just getting you out the door into the world of West Virginia. I'll admit that it'll take sometime for me also getting used to a Fallout game that doesn't have NPCs to interact with and I've been playing Fallout since Fallout 3. We'll need to keep an sharp eye out for those pieces of paper and holotapes for quests basically. 8-)

I can understand the changes to VATs since it is going to have the PvP element in this game. It well be odd at first I'll agree, but I'm sure most who've played the previous titles can agree to that. I personally haven't played the beta, but I have been watching a lot of videos/live streams of it. Didn't really see an issue with locating bodies, but then again. This game most likely needs more optimization with rendering etc. I'll admit back with Fallout 4, there were times I would lose a corpse due to it blending into the ground sometimes. Hopefully since Fallout 76 is basically Fallout 4 with an more improved version of the engine. It won't be too difficult to locate the bodies of those you need to loot.

Anyway, I do want this game. Hopefully the launch of this game goes well. I'd like to see it succeed, but only time well tell.

Re: Fallout 76 Beta - First Impressions

Posted: Thu Nov 01, 2018 10:19 am
by dunkaroo69
I just don't want this game to turn into a huge Dark Zone from the Division. Wish Bethesda had gone the old fashioned way and just made an MP or Coop add on like RDR2 is doing..

Re: Fallout 76 Beta - First Impressions

Posted: Thu Nov 01, 2018 11:05 am
by BDNYY23
I agree with you Dunk, a Coop add on would have been great. Maybe once the game is released it won't be too bad. The fact that all they get is the junk/scraps that you are carrying is good in one way, but if they know a specific location has a part they need and they don't want to bother digging through the area to get the parts, they can just wait for someone to leave, kill them and grab it. Not sure that is worth the bounty that would be put on them, but I can see it happening and leading to many frustrating moments.

Re: Fallout 76 Beta - First Impressions

Posted: Mon Nov 05, 2018 7:17 pm
by DCZero
I played around 12 hours of BETA.

The anti-griefing measures for pvp are solid. You can cheese it by jumping in front of someone when they're attacking a monster, but it's certainly not anything as bad as the Dark Zone. Also, there's an option to prevent your attacks from harming other players, so you can eliminate that cheese happening to you.

Even if you do get ganked, you only drop your junk, and the ganker gets a bounty that they pay out of their own pocket if they die afterwards. So there's a strong incentive not to gank.

There's been lots of reviews complaining about performance, but I didn't really have an issue. I noticed the occasional stuttering, but that did improve over the BETA.

If you don't really care for RP, or main story quest lines, or NPC interaction then this game is good.
If you like exploration and loot and shooting stuff and playing with others then this game is good.
If you're looking for Fallout 5, this game is bad.

The struggle of stash space is real.
CAMPs are kind of raidable, if they craft a Collector Bin, and don't put a lock on it. But otherwise, there's no point in attacking someone's CAMP.
Leveling solo is easy, with a group it's a cake walk. End game is a different story I think.
I have 2 PA frames, and I'm level 14. (One was behind a locked door, put there's a PA craft station right there, so you can just 'Craft', and the PA gets summoned to the station)

What got me hooked on the game was that you have to pay attention to the notes and holos you find. There are many unmarked quests and areas and stashes that you can only find by paying attention. Exploration is rewarded quite nicely.

Re: Fallout 76 Beta - First Impressions

Posted: Tue Nov 06, 2018 6:47 pm
by jayitbyear
I've played about 10-12 hours so far. I'm enjoying the game overall...more than I expected, to be totally honest. I've been more of an offline, solo player for most of my gaming life so I was skeptical at first.

I haven't really experienced much in the way of any glitches or connectivity issues with the game. Also, I haven't had any trouble locating corpses, so I'm not sure why you were having those troubles.

I do agree with you that the initial time in the vault was disappointing, as far as no exploration or gathering of supplies. That said, there is a ton of exploration to do once you venture away from it.

One thing that does worry me is the storage box space issue that I keep reading about. I haven't yet experienced the issue myself but, do anticipate running into it eventually. I am one of those players who scraps/collects pretty much all junk.

The only real issue I've encountered was an "event" in the town of Grafton - the protest location event. I don't know if it was a game glitch, where I was in the right location but nothing triggered, or if I just never found it, though there were 2 other players in the area with me trying to trigger the completion of the event and they apparently couldn't do it either. Lol

Overall, I think I will enjoy the hell out of this game, and hope you do also! You definitely have to NOT expect a FO4 or FO5 experience. If you go into it hoping for that experience, you'll likely be disappointed.

Re: Fallout 76 Beta - First Impressions

Posted: Sun Nov 11, 2018 6:30 am
by Erik
Great comments. I am a hardcore Fallout fan since 97, so I really enjoy hearing the impressions from someone who isn't as biased as myself have played loads of the beta, and am fairly disappointed in what they've done with this game. It really does look/feel like fallout 4 with some poorly implemented improvements to the old creation engine. Now, I'm not going to cry for a new engine like lots are, I feel like there is still some life in the old girl yet. Plus it's a great system for modders to use. I am really looking forward to seeing what they do. But the work they've done on it doesn't look very good, and has seemed to have crippled engine performance.

IMHO..... Replacing NPCs with holotape recordings of lullabies was a poor decision. Anti-griefing measures are a bit much and eliminate any form of interesting player conflict. Base building is lackluster with camp budget size. I mean, there is so much interesting stuff to build, and not enough budget. I'm an electrician, and loved playing with the electrical conduit system in fallout 4. Events don't work well with their terrible AI. I am always trying to chase down the last few kills from enemies who are stuck on rocks and crap as my timer ticks down. What's the point of sending hordes of scorched who get stuck along the way. It's a terrible game of hide and seek.

Luckily, I love exploring in Fallout, battling my way through mentally disabled AI with clunky combat. I love finding an abandoned sky resort, discovering bodies, and piecing together evidence of what happened at that location. Bethesda knows how to build a story. Too bad they used holotapes to narrate the main plot line. It makes the main quest line feel like a side quest line. I will still be playing this game a ton, and think endgame material will be a lot of fun. And eventuallly, private server with mods I hope.

I'm out from surgery for another 7 weeks.... So you guys will be able to find me on their most of the time come the 17th, and hopefully will come explore.

Re: Fallout 76 Beta - First Impressions

Posted: Mon Nov 12, 2018 3:41 pm
by ShadyPhD
im looking forward to jumping into it. i played a few days of the beta. i understood its not going to be like the other titles going in and i enjoyed it. itll take a little time getting used to but its definently going to be a fun frosty pints game and coop game. my only gripe so far is how fast the weapons break down. cant keep a shotgun in one piece to save my life. hoping to group up with a few of you this week or in the near future