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Mario Maker: Secrets, Tips and Tricks

A Nintendo Sub Section just for GS* creators of Super Maker Stages. Everyone is welcome to create a topic dedicated to all their creations so fellow 'slingers can support them! Please keep to one Maker topic for each person. Also, remember to provide a link to it on the Master List!

Re: Mario Maker: Secrets, Tips and Tricks

Postby Squiglet » Tue Sep 15, 2015 3:41 pm

The skull blocks should do that, no?
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Re: Mario Maker: Secrets, Tips and Tricks

Postby dunkaroo69 » Tue Sep 15, 2015 3:42 pm

Yes they do, but I'd rather not use em. Plus they fall off the track after a certain period of time so I'd have to put down half a dozen of em :P
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Re: Mario Maker: Secrets, Tips and Tricks

Postby Crinklepouch » Tue Sep 15, 2015 3:43 pm

dunkaroo69 wrote:Is there a way to make it so the block you place on a track doesn't start until you step onto it? I have a rather long track in the middle of my level and it gets rather boring waiting for the platform to come back to the beginning so you can ride on it [emoji14]

I also would like to know this


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Re: Mario Maker: Secrets, Tips and Tricks

Postby Squiglet » Tue Sep 15, 2015 8:14 pm

Is there anyway to turn mobs around? I have an idea for a underwater level, but I need a school of fish that swims to the right....


Any ideas?
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Re: Mario Maker: Secrets, Tips and Tricks

Postby dunkaroo69 » Wed Sep 16, 2015 8:44 pm

Okay, so the moving platform on a track that doesn't move until you step on it does exist. I watched a twitch stream today of someone playing a creator made level and it had one in it. I even tried asking in the chat but there were nearly 5,000 people in there which made it nigh on impossible to get anyone to read it. I'm gonna keep searching cuz I know it's there.

Also, for anyone wanting to make curved tracks, you just have to shake the track several times. It won't change the first or second shake; it takes several to get it to switch :D
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Re: Mario Maker: Secrets, Tips and Tricks

Postby Crinklepouch » Thu Sep 17, 2015 12:07 am

Oh man, keep me updated... That would've made my castle level so much better

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Re: Mario Maker: Secrets, Tips and Tricks

Postby Crinklepouch » Thu Sep 17, 2015 9:26 am

This isn't really a tip or trick, but going through some of you dude's older levels I noticed none of them before 9/15 have stars, even though I'm positive I starred them. I don't know if this is a glitch or they reset after a certain amount of time allowing you to star them again, or if I'm just a moron!

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Re: Mario Maker: Secrets, Tips and Tricks

Postby MikeyFromSantee » Thu Sep 17, 2015 10:39 am

Squiglet wrote:Is there anyway to turn mobs around? I have an idea for a underwater level, but I need a school of fish that swims to the right....


Any ideas?


Even in the normal games, enemies "come at you" by going to the left from the right side of the screen. For an enemy to go to the right, you will need to either:

a) Fire the enemy out of a cannon (it will fire left until the player goes passed the cannon, then it will start firing right).
b) Place an obstacle that forces the enemy to turn around (will not work with Cheep-Cheeps though I believe a sideways springboard might work).
c) Place enemies in boxes, then cause a shell to slide into the boxes to release the enemies after the player has passed the box (firing shells out of a cannon can get them sliding on their own).
d) Force the player to go left to encounter enemies on the left side of the screen.
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Re: Mario Maker: Secrets, Tips and Tricks

Postby Squiglet » Thu Sep 17, 2015 1:58 pm

THANK YOU!!!

Why didn't I think of that? Cannons are so obvious!
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Re: Mario Maker: Secrets, Tips and Tricks

Postby Crinklepouch » Fri Sep 18, 2015 11:37 am


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