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Halo MCC Updates

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Halo MCC Updates

Postby nickyrock1962 » Sat Nov 15, 2014 12:51 am

last updated 12/23/14 9:38 am est

New content update is live that addresses Matchmaking, parties, & more, and also adds Spartan Ops. Patch notes: http://aka.ms/dec22update
Last edited by nickyrock1962 on Tue Dec 23, 2014 7:40 am, edited 14 times in total.
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Re: Halo MCC Updates

Postby nickyrock1962 » Sat Nov 15, 2014 12:54 am

"Now, when players have competitive time HUDs on with a rival set, they will see per-segment split times for whether they are ahead or behind at each segment.
"

that sounds cool
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Re: Halo MCC Updates

Postby Iconic MAC » Sat Nov 15, 2014 12:44 pm

Still waiting for fix that allows the party not to be broken up when you back out a playlist.

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Re: Halo MCC Updates

Postby ShadyNasty PhD » Sat Nov 15, 2014 1:09 pm

ive earned 5 achievements today for halo:mcc while watching television haha. (ones that ive completed but were locked) kinda funny watching something and bloop achievement unlocked. made me laugh
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Re: Halo MCC Updates

Postby The13thMonkey » Sun Nov 16, 2014 4:01 am

Iconic MAC wrote:Still waiting for fix that allows the party not to be broken up when you back out a playlist.


Agreed, especially for ranked playlist.

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Re: Halo MCC Updates

Postby nickyrock1962 » Mon Nov 17, 2014 7:37 am

updated 11-20-14
Last edited by nickyrock1962 on Thu Nov 20, 2014 7:08 am, edited 1 time in total.
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Re: Halo MCC Updates

Postby Crof2003 » Mon Nov 17, 2014 8:26 am

One update that's not needed, but would be nice: a way to see or check which version of halo you're playing. Perhaps an indicator on the start menu in game?

When you aren't the party leader, sometimes you step away while settings are changed and you come back to a match starting. The problem is, if you're like me and don't yet know how to immediately tell which halo you're in, it can leave you guessing a bit. Some halos allow dual wielding needlers, while others don't. Some you jump higher. Some have more powerful pistols

For me, I sometimes feel like I'm Leonard from Memento. He has short term memory loss so every time he wakes up he's like "Where am I?!..."
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Re: Halo MCC Updates

Postby androsity13 » Mon Nov 17, 2014 11:19 am

Still haven't gotten into 1 game of multiplayer. My gaming time is limited with two kids...i usually try daily and after 5 mins of waiting, turn it off and play something else. This is beyond frustrating at this point.
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Re: Halo MCC Updates

Postby The13thMonkey » Mon Nov 17, 2014 12:12 pm

Getting into games now after the 'patch' but it's far from perfect.

* Taking 5-10mins to get into a game (not counting restarting searches)

* When u do get into a game lot of the time it kicks everyone (game incomplete screen)

* If it doesn't kick you its more than likely the teams will be completely unbalanced - lot of the games I've gotten into have been 2v4 or 3v5. Even gotten into a few overpopulated games with 12 players in a "5v5" gametype.

There is so much potential there but honestly the experience so far has been painful. It cool that we have 4 full games with +100 maps but if this is the result I kinda wish 343i had focused on just H2A & given us a working version of that with a few more remastered classic H2 maps.

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Re: Halo MCC Updates

Postby The13thMonkey » Mon Nov 17, 2014 2:51 pm

http://www.gamespot.com/articles/halo-m ... 0-6423628/

Please let this be it, we just want to play the game.

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